Making Movies in Technicolor ebook
Making Movies in Technicolor ebook
- Age Range: 7-13
- Grade: 3-5
- Lexile: 710L
- Guided Reading Level: T
- Interest Level: 2-7
- Reading Level: 4.9
- Item: 28913E
- ISBN: 9781493869381
- Language: English
- Dewey: 791.430973
- Pages: 32
Description
The Wizard of Oz wasn't the first movie to use color. But it used color in a way that makes it hard to imagine the film without it. The Yellow Brick Road, the Emerald City, and Dorothy's iconic ruby slippers were made possible by a new technology called Technicolor. Learn about the history of Technicolor in film with this high-interest book!
Created in collaboration with the Smithsonian Institution, this book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This book features:
- Real-world examples provide insight into how the engineering design process is used to solve real-world problems
- Content that highlights every component of STEAM: science, technology, engineering, art, and math
- Career advice from Smithsonian employees working in STEAM fields
- Dynamic images and text features enhance the reading experience and build visual literacy
- Age Range: 7-13
- Grade: 3-5
- Lexile: 710L
- Guided Reading Level: T
- Interest Level: 2-7
- Reading Level: 4.9
- Item: 28913E
- ISBN: 9781493869381
- Language: English
- Dewey: 791.430973
- Pages: 32
Description
The Wizard of Oz wasn't the first movie to use color. But it used color in a way that makes it hard to imagine the film without it. The Yellow Brick Road, the Emerald City, and Dorothy's iconic ruby slippers were made possible by a new technology called Technicolor. Learn about the history of Technicolor in film with this high-interest book!
Created in collaboration with the Smithsonian Institution, this book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This book features:
- Real-world examples provide insight into how the engineering design process is used to solve real-world problems
- Content that highlights every component of STEAM: science, technology, engineering, art, and math
- Career advice from Smithsonian employees working in STEAM fields
- Dynamic images and text features enhance the reading experience and build visual literacy