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STEM: The Battle between 2-D and 3-D: Shapes

ISBN: 9781425858230

In this exciting math reader, Vikram Patel wants to hire a game designer who will help his company create cutting-edge games. The first contender for the position is Zak, a master videogame designer and architect of shapes. The other competitor is Posie, an artist who is pushing the limits of virtual reality. Students will learn about 2-D and 3-D shapes as they are engaged in reading about this high-stakes competition.

This informational text builds math content knowledge and literacy skills, and uses real-world examples to help students explore math in a meaningful way.

  • Text features include a table of contents, a glossary, an index, and detailed illustrations to develop academic vocabulary and critical literacy skills.
  • The Problem Solving section and Let's Explore Math sidebars extensive opportunities for students to practice what they have learned.
  • The DOK-leveled Math Talk section includes questions that facilitate mathematical discourse, and activities that students can respond to at home or school.

Aligned to Common Core State Standards, TESOL/WIDA, and other standards, this fiction title is sure to captivate readers as they are engaged in learning.

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