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Frankie versus the Food Phantom

A class project leads Frankie to learn where her food comes from and go up against the Food Phantom.

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Molly's Great Discovery: A book about dyslexia and self-advocacy

Molly gets diagnosed with dyslexia and learns it's okay to ask for help when she needs it.

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Molly Tells the World: A book about dyslexia and self-esteem

Molly learns to accept her learning disability with the help of a new friend.

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Molly Finds a Way: A book about dyslexia and personal strengths

Molly and her friend showcase their problem-solving skills during a playdate that doesn't go exactly as planned.

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I Know Sad: A book about feeling sad, lonely, and disappointed

Children learn to recognize and cope with feeling sad, lonely, or disappointed.

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I Know Happy: A book about feeling happy, excited, and proud

Children learn to recognize and understand the feelings of happiness, excitement, and pride.

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A Den for Bei Bei

Bei Bei is a giant panda who lives at the National Zoo. What things are needed in his enclosure to keep him healthy and happy? Introduce kindergarten students to STEAM concepts through real-world examples and a STEAM activity.

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Lighting the Night

Learn about types of lighting from the past and present and introduce kindergarten students to STEAM topics with this STEAM reader. This title features a simple STEAM activity that takes students through the steps of the engineering design process.

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Making Shade
Making Shade

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Making Shade

Introduce kindergarten students to early science and STEAM topics through real-world examples. This STEAM reader features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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Learning about Sharks

Learn about sharks and how scientists study them! Created in collaboration with Smithsonian, this STEAM reader introduces kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Building a Beaver Lodge

Learn about the many steps that are involved with building a beaver lodge with this fun STEAM reader. Introduce kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Taking Food To Go

Getting food to go is easy and convenient. But it's not always good for the planet. Introduce kindergarten students to the importance of recycling through real-world examples and a hands-on STEAM activity.

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Staying Afloat

Introduce kindergarten students to the concept of buoyancy and STEAM topics through real-world examples. This STEAM reader features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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Making Crayons

Learn how crayons are made and introduce kindergarten students to STEAM topics with this fun STEAM reader! This title features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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What Toys Can Do

Toys are designed to do different things. Learn how a toy's design affects its function and introduce kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Folding Paper
Folding Paper

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Folding Paper

Learn about the many ways there are to fold paper with this fun STEAM reader created in collaboration with Smithsonian. Introduce kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Finding the Right Container

Different types of containers are meant to hold different types of objects. Introduce young learners to shapes and STEAM concepts with this STEAM reader created in collaboration with the Smithsonian Institution.

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Pulling Taffy
Pulling Taffy

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Pulling Taffy

Learn how taffy is made and introduce kindergarten students to STEAM topics with this fun STEAM reader! This title features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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Making More Doughnuts

Have you ever wondered how doughnuts got their shape? Learn about the history of doughnuts with this STEAM reader that introduces kindergarten students to STEAM concepts through real-world examples and a STEAM activity.

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Playing with Wind

Have you ever wondered how the wind makes a kite fly? Learn about the wind with this STEAM reader that introduces kindergarten students to STEAM concepts through real-world examples and a hands-on STEAM activity.

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Garden Life
Garden Life

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Garden Life

Introduce kindergarten students to life science and STEAM topics through real-world examples. This STEAM reader features a simple, hands-on STEAM activity that takes students through the steps of the engineering design process.

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Helping Injured Animals

Learn how prosthetic devices and 3D printing have helped injured dogs, cats, elephants, and dolphins! This STEAM reader builds literacy and critical thinking skills through real-world examples and features a hands-on lab activity.

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Helping Animals Learn

Zookeepers have developed innovative ways to help animals learn and grow. Learn how zookeepers keep animals healthy and happy with this book that uses real-world examples to give insight into how the engineering design process is used to solve problems.

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Raising Silkworms

Learn how silk is harvested from silkworm cocoons with this STEAM reader that features a hands-on STEAM challenge. Students will gain insight into how the engineering design process is used to solve problems through real-world examples.

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