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Read • Build • Solve: Hands-On STEAM Challenges

Grades K–8

Spark critical thinking, creativity, and collaboration with Hands-On STEAM Challenges. This classroom-ready series combines literacy and hands-on activities with all the supplies needed to engage students in real-world problem-solving through fun, meaningful experiences.

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At a Glance

Explore the key components and features of Read • Build • Solve: Hands-on STEAM Challenges.

 

  • Grades: K–8
  • Content Alignment: NGSS, CCCS, ISTE, TEKS, and Florida B.E.S.T. standards
  • Inquiry Model: Project-based learning through researching, brainstorming, designing, building, testing, and revising
  • Formats: All print components are available in digital formats
  • Professional Support: Available for purchase and includes customized training to ensure successful implementation

What are the Key Benefits of Read • Build • Solve: Hands-On STEAM Challenges?

  • Bring hands-on science into whole-group, small-group, collaborative, and enrichment settings.
  • Equip teachers and schools with standards-aligned resources that connect literacy and hands-on STEAM learning.
  • Save teachers time with the challenge supplies needed to make hands-on learning easier to implement.
  • Promote student engagement, critical thinking, and real-world problem solving with classroom-ready resources.
  • Fit meaningful learning into busy classroom schedules with flexible lessons that can be completed in as little as two weeks.
RBS_STEAM-Benefits

What’s Included in Read • Build • Solve: Hands-On STEAM Challenges?

  • 1 Smithsonian STEAM Reader (20 Copies)
  • 1 Student Journal (20 Copies)
  • STEAM Challenge Supplies for 20 students
  • 1 Teacher’s Guide
  • 1 Engineering Design Process Poster
  • Access to TCM Content Cloud® for digital versions of program components, plus the read-along ebook
RBS-STEAM-IEK

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How do Read • Build • Solve: Hands-On STEAM Challenges Support Students, Teachers, and Schools?

  • STEAM Challenge Supplies

    STEAM Challenge Supplies

    Reduce teacher preparation time with all the STEAM Challenge Supplies needed for immediate participation.

    • Students plan, collaborate, build, test, and improve their solutions.
    • Inspire curiosity and perseverance through active design and collaboration.
    RBS_STEAM-Supplies
  • Teacher Materials

    Teacher’s Guide

    Helps teachers deliver standards-aligned STEAM instruction with less preparation time

    • Includes instructional support, implementation guidance, and pedagogy-focused information
    • Provides facilitation strategies and classroom support for hands-on, interdisciplinary learning
    • Offers resources to help teachers effectively use the kit in whole-group, small-group, collaborative, and enrichment settings
    RBS-STEAM-teacher-materials

    Classroom Implementation & Use Cases

    Flexible classroom-ready STEAM kits designed for a variety of instructional settings and learning goals

    • Fit meaningful STEAM experiences into existing schedules with minimal disruption
    • Facilitate small-group learning that encourages discussion, teamwork, and shared problem-solving
    • Adapt implementation for centers, rotations, intervention, or supplemental learning time
    • Extend learning with enrichment activities that deepen literacy and hands-on application
    RBS_STEAM-Implementation
  • Student Materials

    Student Journals

    Give every learner a dedicated space to plan, design, test, record, and reflect throughout the STEAM challenge process

    • Build literacy skills through reading, writing, speaking, and listening connected to hands-on STEAM learning
    • Guide students through planning, sketching, testing, recording data, and reflecting in one organized workspace
    • Encourage student ownership by helping learners capture ideas, track progress, and think critically about results
    RBS-STEAM-student-journal

    Smithsonian STEAM Readers

    Engage students with authentic STEAM texts that connect literacy instruction to hands-on problem-solving

    • Strengthen reading comprehension and content knowledge through high-interest texts tied directly to each challenge

    • Connect literacy learning to real-world STEAM applications so students can apply what they read in meaningful ways

    • Develop communication, collaboration, critical thinking, and creativity through discussion, shared reading, and challenge-based learning

    RBS-STEAM-readers

    Engineering Design Process Poster

    Help students visualize and track each phase of the engineering design process as they work through the challenge

    • Support hands-on learning by making each step of the engineering design process clear and visible
    • Reinforce student understanding as learners move through planning, building, testing, improving, and reflecting
    • Promote independence by helping students see where they are in the process and what comes next
    RBS-STEAM-poster
  • Digital Resources

    Digital Resources

    Read • Build • Solve: Hands-On STEAM Challenges includes digital resources that give teachers flexible access to every core component of the STEAM kit

    • Fillable PDFs of student activity pages can be used for digital, hybrid, or print-supported instruction
    • Each kit includes an e-book version of the STEAM Reader to support flexible reading access
    • Each kit includes an audiobook of the reader to support listening comprehension and accessibility
    RBS-STEAM-Digital

STEAM Challenge Supplies

Reduce teacher preparation time with all the STEAM Challenge Supplies needed for immediate participation.

  • Students plan, collaborate, build, test, and improve their solutions.
  • Inspire curiosity and perseverance through active design and collaboration.
RBS_STEAM-Supplies

Teacher’s Guide

Helps teachers deliver standards-aligned STEAM instruction with less preparation time

  • Includes instructional support, implementation guidance, and pedagogy-focused information
  • Provides facilitation strategies and classroom support for hands-on, interdisciplinary learning
  • Offers resources to help teachers effectively use the kit in whole-group, small-group, collaborative, and enrichment settings
RBS-STEAM-teacher-materials

Classroom Implementation & Use Cases

Flexible classroom-ready STEAM kits designed for a variety of instructional settings and learning goals

  • Fit meaningful STEAM experiences into existing schedules with minimal disruption
  • Facilitate small-group learning that encourages discussion, teamwork, and shared problem-solving
  • Adapt implementation for centers, rotations, intervention, or supplemental learning time
  • Extend learning with enrichment activities that deepen literacy and hands-on application
RBS_STEAM-Implementation

Student Journals

Give every learner a dedicated space to plan, design, test, record, and reflect throughout the STEAM challenge process

  • Build literacy skills through reading, writing, speaking, and listening connected to hands-on STEAM learning
  • Guide students through planning, sketching, testing, recording data, and reflecting in one organized workspace
  • Encourage student ownership by helping learners capture ideas, track progress, and think critically about results
RBS-STEAM-student-journal

Smithsonian STEAM Readers

Engage students with authentic STEAM texts that connect literacy instruction to hands-on problem-solving

  • Strengthen reading comprehension and content knowledge through high-interest texts tied directly to each challenge

  • Connect literacy learning to real-world STEAM applications so students can apply what they read in meaningful ways

  • Develop communication, collaboration, critical thinking, and creativity through discussion, shared reading, and challenge-based learning

RBS-STEAM-readers

Engineering Design Process Poster

Help students visualize and track each phase of the engineering design process as they work through the challenge

  • Support hands-on learning by making each step of the engineering design process clear and visible
  • Reinforce student understanding as learners move through planning, building, testing, improving, and reflecting
  • Promote independence by helping students see where they are in the process and what comes next
RBS-STEAM-poster

Digital Resources

Read • Build • Solve: Hands-On STEAM Challenges includes digital resources that give teachers flexible access to every core component of the STEAM kit

  • Fillable PDFs of student activity pages can be used for digital, hybrid, or print-supported instruction
  • Each kit includes an e-book version of the STEAM Reader to support flexible reading access
  • Each kit includes an audiobook of the reader to support listening comprehension and accessibility
RBS-STEAM-Digital

Supporting Resources

  • Evidence-Based Research

    Evidence-Based Research for Read • Build • Solve: Hands-On STEAM Challenges

Evidence-Based Research for Read • Build • Solve: Hands-On STEAM Challenges

On-Demand Webinar

Full STEAM Ahead: Using Project-Based Learning to Accelerate Learning

The national conversation about the Science of Reading has prioritized high-quality phonics instruction. This edWebinar offers research-based strategies to engage all students in developing and applying phonics skills. Focusing on instructional routines, attendees will explore opportunities to increase purposeful literacy learning.

Watch Now
on-demand-full-steam-ahead

Frequently Asked Questions

What is included in Read • Build • Solve: Hands-On STEAM Challenges?

Read • Build • Solve: Hands-On STEAM Challenges is an all-in-one K–8 classroom kit that includes everything needed to run a STEAM challenge with up to 20 students. Each kit includes a Teacher’s Guide, 20 STEAM Readers, 20 Student Journals, an Engineering Design Process Poster, hands-on challenge supplies, and digital learning resources so teachers can implement the experience out of the box.

How does Read • Build • Solve support both literacy and STEAM learning?

Read • Build • Solve: Hands-On STEAM Challenges supports both literacy and STEAM by combining authentic reading experiences with hands-on problem solving through the engineering design process. Students read, write, speak, listen, plan, design, test, improve, and reflect, which helps connect content-area literacy to real-world STEAM learning.

What grade levels and classroom settings is Read • Build • Solve designed for?

Read • Build • Solve: Hands-On STEAM Challenges is designed for grades K–8 and can be used in whole-group, small-group, collaborative, and enrichment settings. Designed for flexible implementation, each challenge is short enough for elementary and middle school teachers to integrate meaningful STEAM learning into existing instruction without disrupting their broader curriculum.

Is Read • Build • Solve: Hands-On STEAM Challenges standards aligned?

Yes, Read • Build • Solve: Hands-On STEAM Challenges is designed to support standards-aligned instruction across literacy, science, technology, and interdisciplinary learning. The series aligns to NGSS, CCSS, ISTE, TEKS, and Florida B.E.S.T. standards, making it easier for schools to connect hands-on STEAM experiences to instructional goals.

How do the digital resources in Read • Build • Solve support flexible classroom use?

The digital resources in Read • Build • Solve: Hands-On STEAM Challenges include fillable student pages, an e-book, and an audiobook to help teachers flexibly extend the challenge experience beyond printed materials, while supporting different student learning needs.